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Philipp.
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9. März 2014 um 12:13 #7281
PhilippVerwalterAdar
Male Human (Varisian) Fighter 5
CG Medium humanoid (human)
Hero Points 2
Init +2; Senses Perception +3
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Defense
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AC 21, touch 14, flat-footed 18 (+7 armor, +2 Dex, +1 deflection, +1 dodge)
hp 49 (5d10+15)
Fort +7, Ref +4, Will +1 (+1 vs. fear)
Defensive Abilities bravery +1
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Offense
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Speed 30 ft.
Melee +1 greatsword +13 (2d6+17/19-20) and
. . masterwork ranseur +11 (2d4+13/×3) and
. . shortsword +10 (1d6+9/19-20)
Ranged masterwork composite longbow +8 (1d8/×3)
Special Attacks weapon trainings (heavy blades +1)
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Statistics
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Str 20, Dex 14, Con 15, Int 13, Wis 8, Cha 10
Base Atk +5; CMB +8; CMD 24
Feats Dodge, Furious Focus, Mobility, Power Attack, Spring Attack, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Traits anatomist, sacred touch
Skills Climb +9, Handle Animal +4, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +3, Ride +6, Survival +5, Swim +7
Languages Common, Shoanti, Varisian
SQ armor training 1, hero points
Combat Gear potion of cure moderate wounds, oil (5); Other Gear +1 breastplate, +1 greatsword, masterwork composite longbow, masterwork ranseur, shortsword, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, bullseye lantern, flint and steel, grappling hook, mug/tankard, rope, torch (4), waterskin, whetstone, heavy horse (combat trained), bucket, pot, shovel, tent, small, 2 pp, 7 sp
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Special Abilities
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Anatomist +1 to confirm critical hits.
Bravery +1 (Ex) +1 to Will save vs. Fear
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hero Points (2) Hero Points can be spent at any time to grant a variety of bonuses.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Spring Attack You can move – attack – move when attacking with a melee weapon.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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Geretteter Junge “ Aeren“——————–
Horse, heavy (combat trained)
Horse, Heavy
N Large animal
Init +4; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 13, flat-footed 11 (+4 Dex, -1 size, +2 natural)
hp 19 (2d8+10)
Fort +8, Ref +7, Will +3
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Offense
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Speed 50 ft.
Melee bite +5 (1d4+5) and
. . 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 20, Dex 18, Con 21, Int 2, Wis 17, Cha 11
Base Atk +1; CMB +7; CMD 21 (25 vs. trip)
Feats Endurance, Run
Tricks Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Perception +8
SQ combat riding, hero points
Other Gear bucket, pot, shovel, tent, small
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
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