Antwort auf: Rules clarification

Forum Forum Pathfinder 2nd Edition Rules clarification Antwort auf: Rules clarification

#17612

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REPAIR
EXPLORATION MANIPULATE
Requirements You have a repair kit (page 291).

You spend 10 minutes attempting to fix a damaged item, placing the item on a stable surface and using the repair kit with both hands. The GM sets the DC, but it’s usually about the same DC to Repair a given item as it is to Craft it in the first place. You can’t Repair a destroyed item.

Critical Success You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if you’re trained, 30 HP if you’re an expert, 40 HP if you’re a master, or 50 HP if you’re legendary).

Success You restore 5 Hit Points to the item, plus an additional 5 per proficiency rank you have in Crafting (for a total of 10 HP if you are trained, 15 HP if you’re an expert, 20 HP if you’re a master, or 25 HP if you’re legendary).

Critical Failure You deal 2d6 damage to the item. Apply the item’s Hardness to this damage.

Item Level
Each item has an item level, which represents the item’s complexity and any magic used in its construction. Simpler items with a lower level are easier to construct, and you can’t Craft items that have a higher level than your own (page 243). If an item’s level isn’t listed, its level is 0. While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game.

TABLE 10–5: DCS BY LEVEL (Auszug)
Level / DC
0 / 14
1 / 15
2 / 16
3 / 18
4 / 19
5 / 20