Antwort auf: Gloomhaven

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#14952

Ultra
Moderator

Ach ja, anbei nochmal paar clarifications zu advantage/disadvantage und monster movement:

If I have advantage or disadvantage, how do I determine whether one attack modifier card is better or worse in the case of effects beyond the typical +/- modifiers? How do I know when something is ambiguous?
All added effects (negative conditions, elements, healing, etc.) have a positive but undefined value. Thus, these would be the rulings in the following cases:
+1 vs +2: +2 is better
+1 Stun vs +1: +1 Stun is better
+0 Stun vs +2: Ambiguous
+1 Stun vs +1 Fire: Ambiguous
+0 Muddle vs +2 Stun: Ambiguous

Interessant hier vor allem die Aussagen zu den +0 vs +2 Beispielen.

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Zum Monster Movement habe ich zwei leicht unterschiedliche Aussagen gefunden (altes FAQ/neues FAQ), anbei die Movement Clarification aus dem neuen FAQ:

If a monster can’t get within range to attack with its movement, will it still move closer?
Absolutely, monsters will always use the minimum movement required to get as close as possible to a hex where they can attack their focus, attempting to get into a position where they can attack with maximum efficiency if possible (e.g. avoiding disadvantage (first priority) or maximizing attacks on other targets (second priority)). Closeness is measured by the minimum total number of hexes the monster needs to physically move to reach the desired hex.

Altes FAQ zur Vollständigkeit:

If a monster can’t get within range to attack with its movement, will it still move closer?
Absolutely, monsters will move down the shortest path to get as close as possible to a hex where they can attack their focus, attempting to get into a position where they can attack with maximum efficiency if possible (e.g. avoiding disadvantage (first priority) or maximizing attacks on other targets (second priority)). The shortest path is measured by the minimum total number of hexes the monster needs to physically move to reach the desired hex.